The What-If Machine Project

Welcome to the WHIM research project pages. This is a three year European initiative involving teams at five sites, which started in October 2013. We are funded as a STREP short-term research project by the FP7 programme of the European Commission, specifically to address objective ICT-2013.8.1 Technologies and scientific foundations in the field of creativity. Our project acronym stands for the What-If Machine. Please try our first prototype of a What-if Machine here. What-if Machine Version 1.

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LINKS TO WHIM-PROJECT.EU

Computational Creativity Research Group, Goldsmiths College

Computational Creativity also has theoretical and philosophical aspects, and we have investigated various issues. These include whether Turing-style tests are appropriate for evaluating creative systems, how software can acount for its own process and products, and the latent heat.

ProSecco - Promoting the Scientific Exploration of Computational Creativity

TEDx at Osnabrück University, Osnabruck, July 25, 2015. The Sixth International Conference on Computational Creativity, ICCC 2015, Park City, Utah, USA, June 29, 2015. To July 2, 2015. Joint EC event on Computational Creativity, London, UK, April 7, 2015. To April 11, 2015.

Mark Granroth-Wilding

University of Cambridge Computer Laboratory,. 15 JJ Thomson Avenue,. I completed my PhD at the University of Edinburgh. Before that I did a masters in Informatics at Edinburgh and an undergraduate degree in Computer Science at Cambridge University.

grammararium grammar is good

13 Jane Eyre by Charlotte Bronte. 14 The Catcher in the Rye by J. 15 Emma by Jane Austen. 16 Lord Jim by Joseph Conrad. 17 The Good Soldier by Ford Maddox Ford. 18 A Portrait of an Artist as a Young Man by James Joyce. 19 For Whom the Bell Tolls by Ernest Hemmingway. 20 Mrs Dalloway by Virginia Woolf.

MetaMakers Institute We Make Things That Make Things

We Make Things That Make Things. We write software to be independently creative and produce thought-provoking and entertaining artefacts. We study videogames as important art forms for the 21st century, and game design as a major creative activity. We take procedural content generation to the next level, by getting software to produce entire videogames. We build tools to enable designers of all abilities to quickly and easily make enjoyable videogames. Game design is an imp.

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The What-If Machine Project

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Welcome to the WHIM research project pages. This is a three year European initiative involving teams at five sites, which started in October 2013. We are funded as a STREP short-term research project by the FP7 programme of the European Commission, specifically to address objective ICT-2013.8.1 Technologies and scientific foundations in the field of creativity. Our project acronym stands for the What-If Machine. Please try our first prototype of a What-if Machine here. What-if Machine Version 1.

PARSED CONTENT

The site whim-project.eu states the following, "Welcome to the WHIM research project pages." I noticed that the website also stated " This is a three year European initiative involving teams at five sites, which started in October 2013." They also stated " We are funded as a STREP short-term research project by the FP7 programme of the European Commission, specifically to address objective ICT-2013. 1 Technologies and scientific foundations in the field of creativity. Our project acronym stands for the What-If Machine. Please try our first prototype of a What-if Machine here."

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Tuesday, October 7, 2014. So, I went to a high school called Computers Unlimited. I met some of my life long homeboys there - one of which is my business partner and my brother from another mother. I went to The Ohio State University and earned a BS in Computer Sc.